Out of the past 4 blog, I think the most effective blog is “Visual and Text Analysis of Dior and Facebook” as in that post, I have fully applied Kress & van Leeuwen’s work to analyse the images and draws. According to Wiki, Digital literacy is the ability to effectively and critically navigate, evaluate and create information using a range of digital technologies. To me, specific elements having to do with idea/ concepts of new literacy from the course are creativity and multimodality. Having diverse multimodality can make “our story” that we want to tell to be full. Our creativity to put different elements like picture, wordings and video in different order can give different impression to the viewers. These elements can make the new literacies stand out and attract others’ attention.
In the past, I only used Kress and van Leeuwen’s work to analyse the Dior’s advertisement. However, I think only use “Spatial Map” to analyse the picture is not enough now. There are much more information and message behind the picture. We can understand the picture deeper though investigating pictures’ interpersonal function, textual function, colour and ideology.
Let’s view the Dior’s advertisement again.
In terms of interpersonal function (distance), the long shot and indirect gaze of the woman encourage feelings of emotional detachment and address the reader indirectly. The long shot, which the camera is far away from the subject(woman), the setting(the whole room) rather than the subject(woman) is emphasized. What I did not consider before is from a distance, the whole setting like a skull. Thus, the photographer is suggesting “poison” and death by including a skull as an intertextual referent for the design on the image. The whole setting is related to the perfume’s theme—poison. Kress & van Leeuwen, have identified the Gaze is a relationship, between offering and demanding Direct gaze is a demand. If a person or character in the frame (the participant represented in the still or moving image) is looking directly at the viewer and making eye contact, then our attention is demanded. Indirect gaze is an offer – the person or character represented on the page is not aware that the viewer is looking at him/her. In this advertisement, the advertiser is using indirect gaze— subjects (woman) deflect emphasis to other people or objects in the scene. This may be a strategy to move a viewer’s eyes from one subject (woman) to another subject (perfume in front of the mirror) in the advertisement.
Another aspect of interpersonal function is visual modality. Modality is the truth value or credibility of statements about the world (Kress & van Leeuwen, 1996). Visual modality is culturally and historically determined. It is represented by a complex combination of visual cues/markers which include the use of:
- Colour saturation and differentiation
- Background details, depth, quality of materials
- Illumination and brightness
According to these visual cues/markers, the Dior Advertisement is low modality and unrealistic. The colour saturation is high, background details are unclear and the illumination just focuses on the middle part. Creating an unrealistic world may increase the feeling of mystery and the viewers’ curiosity. This is an effective strategy for Discourse of brand advertisement
In terms of textual function, the composition of the image (i.e. overall arrangement) brings together the way in which the ideational and the interpersonal elements relate to each other and the way in which they are integrated to create the whole image. The placement of the wordings in different parts (left/right, top/bottom, centre/margin area) serves as an indication of the information value in an image. In the advertisement, we can observe that the relative size of the word “Dior” is larger than the word “poison”. That implies the advertiser wants the views’ first glance at “Dior”, following by “poison”. The brand name is much more important than the theme name.
When it comes to colour, every colour has its symbolism. Colour symbolism means the connotation and denotation of colours. Colours have universal denotations and meanings but sometimes different cultures have different interpretations of colour. Color has a powerful subconscious effect on every part of our lives, without even saying a word; an understanding of color meanings in business gives the advertisers an invaluable tool to get the best response to marketing and promotional efforts and ultimately to create a successful business. The Dior advertisement is mainly composed of white and black. Black is the colour of the night, and of “evil.”Black can also be a color of elegance or class (such as a black-tie only event, and black evening gowns.) Black represents ideas such as power, sexuality, sophistication, formality, wealth,, fear, evil, unhappiness, depth, style, sadness, remorse, anger, and mourning. Black can also represent a lack of colour, the primordial void, emptiness. According to Henry Dreyfus, Black, is the colour of mystery and solemnity; the colour of the night. Black expresses the depths of the unknown, and encourages the imagination of a different world from that of daylight realities. In this case, I think the advertiser want to use black to present the product as high class, powerful, elegant, mystery, style, evil, empty and wealthy. If the viewer feels empty and wants to be a stylish, elegant woman, using this product can make them become the fancy group. The black colour creates a room for the viewer to further their imagination. White is color at its most complete and pure, the color of perfection. The color meaning of white is purity, innocence, wholeness and completion. In this case, the middle part is mainly white in colour. I think the advertiser wants to make the viewer connotate that the woman who uses the product is pure, simple and like a perfect princess. Both white and black are cool colour. Using cool colour has a calming effect: comforming and nurturing. They are beneficial for businesses selling luxury, elegance and sophistication.
An ideology is a set of ideas that constitute one’s goals, expectations, and actions. An ideology is a comprehensive vision, a way of looking at things (compare worldview) as in several philosophical tendencies (see political ideologies), or a set of ideas proposed by the dominant class of a society to all members of this society (a “received consciousness” or product of socialization). When it comes to the ideology, the advertisement creates an image that the role of the young elegant woman in the picture is our perfect goddess and who we want to follow. The whole environment is dark, but once using the Dior product, it will make a difference and it can light up our world like a magic.
I have thought about these new elements to Dior’s picture after my professor commented on my blog. My professor said that a skull can be seen from a distant. Frankly speaking, I really didn’t discover it initially. Through others’ comment, I can view what I couldn’t view and look. It is true that the interaction in a blog can gather different people’s wisdom and we can learn from others’ perspectives and intelligence. It broadens my horizons and trains me to think critically and objectively. After professors’ comment, I find more aspects to analyze the visual world in digital literacies. I have discovered that Kress & van Leeuwen do not only have “Spatial Map” theory, they have also interpersonal function and textual function theories that are useful to analyse visual Discourse. Nowadays, more and more advertisements use fewer and fewer words. See belows.
These make me rethink the interaction between the textual and visual elements. Is it really enough to present the ideas of a product through using a few wordings? In Dior’s example, I think it is true. Even though there are only two words in the advertisement, we can get the message behind it. Kress & van Leeuwen(1996) mention that in written discourses, no word, no communication while in visual discourses, if there is something that we wish to depict whatever we want through images. Words are relatively vague, often nearly empty of meanings while images are relatively full, “plain” with meaning. Picture tends to have a more immediate effect and we tend to “believe “picture more readily.
In my other post which mentions my favourite online game – Tales Weaver I want to add something in too. I have written that this game has taken down twice but “reborn” again and again may due to““interactivity” factor and “multimodal” factor. But now, I think there are more factors contribute to this. They are the affordances of being, doing, meaning, relating and thinking. I have changed my opinions after I saw my classmates’ group presentation on online games. After that, I understand that all the online game worlds are different to the real worlds in terms of these five aspects.
Being
In Tales Weaver, the players can choose their own sexuality, occupation, survival aims (i.e. what they are pursuing in the game, Wealth?High popularity?High power?), etc. These may be difficult for them to choose in the real world (e.g. you are born to be a boy in the real) world due to environmental factors but these can be done by simply clicking a mouse in the virtual mouse. Like an actor, as long as the players like, they can create a character that is totally different to themselves in the reality, no matter the outlook or the characteristics.
Doing
In before, many games are decided for one player or maximum two players to play. In Tales Weaver, more than ten thousand of players can play together. Players can also enjoy the teamwork by grouping together to complete different missions. It changes us that we can have more interaction and discussion with the people who play the same game.
Meaning
In Tales Weaver, the communication is through textbox to type words. It changes the way we communicate every day. As we do not know each other in the virtual world, this way of communication can protect our privacy and we can be more free to express ourselves and less embarrassed to talk. This way of communication also fosters a new form of friends making.
Relating
The games have a lot of relationship settings like the real world, i.e. master and apprentice, teammates, couples, friends. Having this relationship, the online community makes much more commitment in the game because the relationship makes us feel closer to each other.
Thinking
In Tales Weaver, it change the way we organize time and space. Through the textbox communication system, we can receive the messages instantly and check back the communication history so do not missing some important message. In the real world, it is impossible to trace back what the others said. The only way is using our memory to remember people’s saying. In the game world, as long as the computer has Internet access, then the players can access it no matter they are in America or in China. Space is not a problem for the game playing.
These five aspects are what I reconsider and read in the textbooks after writing that old posts. I think players in Tales Weaver are attracted by those five elements very much.
When I write a blog and analyze something next time, I think I had better do some research and take more others’ perspectives so that I can have a more all-round description and understanding. It is very easy to miss out something if we only use our own eyes to see the world.